Burden of Ash

Made with Godot

Team AVOcados’ submission to the 2026 TOJam.

Team AVOcados:

Introduction

Burden of Ash is a first-person wave-based survival game, in which you fight waves of zombies. After some waves the level is complete and you move on to the next, and each level you start with 1 of 2 weapons. The goal is to complete as many waves as possible, every new map you must drop your current weapon to proceed.

How To Play

Looking Back on This Project

<aside> 🛠 This project was useful for putting our knowledge of Godot to use on an immense time crunch. This project expended my knowledge of Godot, especially working with 3D environments. GitHub was used to collaborate on this project as well. It also gave me more experience with composing under pressure and balancing different aspects of game development.

</aside>