Patient - Tahani Al-Jamil

Figure 1: The bottom portion of the 3D model

Figure 1: The bottom portion of the 3D model

Figure 2: The middle portion of the 3D model

Figure 2: The middle portion of the 3D model

Solution - Lock n’ Go

Figure 3: The top piece of the 3D model

Figure 3: The top piece of the 3D model

Looking Back on Design Project 1

<aside> šŸ›  Design project one was integral in building my skillset, as I was able to learn a lot more about PubMed and Autodesk Inventor in a team setting, and learning to work in a group on a large-scale project. Although it seemed like a good idea to create a CAD model of a prototype, I ended up rushing into it without realizing a few important things about 3D modelling and printing. Despite this, the 3D modelling was my favorite part of this project.

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<aside> šŸ’” A lot of times during the project, I was curious about what we could have done, given more time. For example, I think we could have figured out how to create assemblies in Inventor and incorporated that, making our designs (especially my first prototype) easier to understand.

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<aside> ā›” There were a fair share of stumbling blocks as well, such as scheduling meetings outside of design studio time, and learning to properly model a 3D object in Inventor, especially with printing in mind. I’m curious if we could have printed the model in a different way to get the rotation of the pieces to be smoother.

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<aside> 🚧 A big stumbling block for me was not being involved with the work my teammates were doing, which resulted in me being quite knowledgeable about what I made, but needing some assistance understanding the few aspects of the design that I was not nearly as involved in.

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